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Game Dev9 min read

Roblox Game Development: From Concept to Launch

Everything you need to know about creating games on Roblox using Luau scripting.

February 12, 2024
#Roblox#Game Dev#Luau

Getting Started


Setting Up Roblox Studio


  • Download Roblox Studio from roblox.com
  • Create a new account or sign in
  • Start a new project from templates
  • Understanding the Interface


  • **Explorer**: Shows all objects in your game
  • **Properties**: Edit object attributes
  • **Toolbox**: Access free assets
  • **Output**: View script errors and print statements
  • Luau Basics


    Luau is Roblox's scripting language (a fork of Lua):


    -- Variables

    local speed = 16

    local isJumping = false


    -- Functions

    local function onJump()

    if not isJumping then

    isJumping = true

    print("Player jumped!")

    wait(0.5)

    isJumping = false

    end

    end


    -- Events

    local humanoid = script.Parent.Humanoid

    humanoid.Jumping:Connect(onJump)

    Core Concepts


    Working with Parts


    local part = Instance.new("Part")

    part.Name = "NewPart"

    part.Size = Vector3.new(4, 1, 4)

    part.Position = Vector3.new(0, 5, 0)

    part.Anchored = true

    part.BrickColor = BrickColor.new("Bright red")

    part.Parent = workspace

    Player Input


    local ContextActionService = game:GetService("ContextActionService")


    local function jump(actionName, inputState, inputObject)

    if inputState == Enum.UserInputState.Begin then

    local player = game.Players.LocalPlayer

    local character = player.Character

    if character then

    local humanoid = character:FindFirstChild("Humanoid")

    if humanoid then

    humanoid.Jump = true

    end

    end

    end

    end


    ContextActionService:BindAction("Jump", jump, true, Enum.KeyCode.Space)

    DataStore for Saving Progress


    local DataStoreService = game:GetService("DataStoreService")

    local playerDataStore = DataStoreService:GetDataStore("PlayerData")


    local function onPlayerJoin(player)

    local success, data = pcall(function()

    return playerDataStore:GetAsync(player.UserId)

    end)


    if success and data then

    player:SetAttribute("Coins", data.Coins)

    else

    player:SetAttribute("Coins", 0)

    end

    end


    game.Players.PlayerAdded:Connect(onPlayerJoin)

    Publishing Your Game


  • Click "Publish to Roblox"
  • Add a thumbnail and description
  • Set genre and age rating
  • Choose public or private
  • Conclusion


    Roblox development is accessible and rewarding. Start with simple mechanics, test frequently, and iterate based on player feedback.

    -- Variables local speed = 16 local isJumping = false -- Functions local function onJump() if not isJumping then isJumping = true print("Player jumped!") wait(0.5) isJumping = false end end -- Events local humanoid = script.Parent.Humanoid humanoid.Jumping:Connect(onJump)
    local part = Instance.new("Part") part.Name = "NewPart" part.Size = Vector3.new(4, 1, 4) part.Position = Vector3.new(0, 5, 0) part.Anchored = true part.BrickColor = BrickColor.new("Bright red") part.Parent = workspace
    local ContextActionService = game:GetService("ContextActionService") local function jump(actionName, inputState, inputObject) if inputState == Enum.UserInputState.Begin then local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Jump = true end end end end ContextActionService:BindAction("Jump", jump, true, Enum.KeyCode.Space)
    local DataStoreService = game:GetService("DataStoreService") local playerDataStore = DataStoreService:GetDataStore("PlayerData") local function onPlayerJoin(player) local success, data = pcall(function() return playerDataStore:GetAsync(player.UserId) end) if success and data then player:SetAttribute("Coins", data.Coins) else player:SetAttribute("Coins", 0) end end game.Players.PlayerAdded:Connect(onPlayerJoin)

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