Getting Started
Setting Up Roblox Studio
Understanding the Interface
Luau Basics
Luau is Roblox's scripting language (a fork of Lua):
-- Variables
local speed = 16
local isJumping = false
-- Functions
local function onJump()
if not isJumping then
isJumping = true
print("Player jumped!")
wait(0.5)
isJumping = false
end
end
-- Events
local humanoid = script.Parent.Humanoid
humanoid.Jumping:Connect(onJump)
Core Concepts
Working with Parts
local part = Instance.new("Part")
part.Name = "NewPart"
part.Size = Vector3.new(4, 1, 4)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright red")
part.Parent = workspace
Player Input
local ContextActionService = game:GetService("ContextActionService")
local function jump(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
local player = game.Players.LocalPlayer
local character = player.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Jump = true
end
end
end
end
ContextActionService:BindAction("Jump", jump, true, Enum.KeyCode.Space)
DataStore for Saving Progress
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData")
local function onPlayerJoin(player)
local success, data = pcall(function()
return playerDataStore:GetAsync(player.UserId)
end)
if success and data then
player:SetAttribute("Coins", data.Coins)
else
player:SetAttribute("Coins", 0)
end
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
Publishing Your Game
Conclusion
Roblox development is accessible and rewarding. Start with simple mechanics, test frequently, and iterate based on player feedback.
-- Variables
local speed = 16
local isJumping = false
-- Functions
local function onJump()
if not isJumping then
isJumping = true
print("Player jumped!")
wait(0.5)
isJumping = false
end
end
-- Events
local humanoid = script.Parent.Humanoid
humanoid.Jumping:Connect(onJump)
local part = Instance.new("Part")
part.Name = "NewPart"
part.Size = Vector3.new(4, 1, 4)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright red")
part.Parent = workspace
local ContextActionService = game:GetService("ContextActionService")
local function jump(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
local player = game.Players.LocalPlayer
local character = player.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Jump = true
end
end
end
end
ContextActionService:BindAction("Jump", jump, true, Enum.KeyCode.Space)
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData")
local function onPlayerJoin(player)
local success, data = pcall(function()
return playerDataStore:GetAsync(player.UserId)
end)
if success and data then
player:SetAttribute("Coins", data.Coins)
else
player:SetAttribute("Coins", 0)
end
end
game.Players.PlayerAdded:Connect(onPlayerJoin)