01 · Context
Turn a concept into an interactive artifact with enough craft to feel alive on first contact. Turn a playful game concept into a sharper browser-first entertainment experience. BunBandit appears here as a live signal of the studio's range across experiment, interface work, and launch-ready execution.
02 · What CodeAustral owned
Positioning and product framing, Visual direction and interface hierarchy, Frontend implementation and launch surface.
03 · Result
Show the studio can move between product work and playful digital experiments without losing quality. Expressive game brand built around character, momentum, and a more playful visual identity than the studio work.