Mission
Turn a concept into an interactive artifact with enough craft to feel alive on first contact. Package a collectible Mako universe as a polished mobile game and companion system.
Experiment · Portfolio system 2026
Turn a concept into an interactive artifact with enough craft to feel alive on first contact. Package a collectible Mako universe as a polished mobile game and companion system.
MakoBits appears here as a live signal of the studio's range across experiment, interface work, and launch-ready execution.

Active visual
Desktop Capture
01 / 02

product
Desktop Capture

cover
Mobile Capture
Mission
Turn a concept into an interactive artifact with enough craft to feel alive on first contact. Package a collectible Mako universe as a polished mobile game and companion system.
Vision
Show the studio can move between product work and playful digital experiments without losing quality. MakoBits brings brand craft, iOS gameplay, App Store preview video, and playful collection screens into one product surface.
System signals

Mobile packet
MakoBits brings the Mako universe into the case study with iOS gameplay, brand assets, preview video, and collection screens.
Project anatomy
Story
MakoBits enters the archive as live proof: not a hypothetical concept, but a surface that already needed product, design, and launch decisions to become real.
Typographic direction
Type works as atmosphere and control at once: enough personality to hold the mood, enough restraint to keep the interaction understandable.
Visual language
Motion, object language, and supporting artwork matter as much as the interface because the project has to feel alive on first contact.
Domain memory
makobits.com was registered on RDAP pending and marks the moment this project moved from internal concept to public surface.
Story
MakoBits appears here as a live signal of the studio's range across experiment, interface work, and launch-ready execution.
MakoBits brings brand craft, iOS gameplay, App Store preview video, and playful collection screens into one product surface.
Stack + delivery
Positioning and product framing
Visual direction and interface hierarchy
Frontend implementation and launch surface
Asset library
These pages no longer treat tiny favicons, duplicate icons, or throwaway exports as hero material. They stay with the visuals that actually clarify the product and the brand.
2 brand assets · 1 interface assets · 1 editorial pieces

Desktop Capture
Original source: /Volumes/MemSD/Projects/production/makobits/desktop-capture.png

Mobile Capture
Original source: /Volumes/MemSD/Projects/production/makobits/mobile-capture.png
Brand kit

brand
Makobits App Icon
Original source: /Users/gerardo/Documents/New project/assets/brand/makobits-app-icon.png

brand
Makobits Horizontal Logo
Original source: /Users/gerardo/Documents/New project/assets/brand/makobits-horizontal-logo.png
Process
Step 1
The project begins with atmosphere, world-building, and a sense of motion strong enough to define the artifact.
Step 2
The interface is tuned for delight, response, and legibility so the experiment feels usable, not chaotic.
Step 3
The final layer gives the concept a stronger brand memory and a cleaner presentation context.
Related work

Consumer
MiniBicho combines pet avatar generation, room assets, gameplay surfaces, and mobile QA into a soft consumer product.

Experiment
Entertainment concept with dramatic visual language, performance energy, and a more brand-forward interaction style.

Experiment
Expressive game brand built around character, momentum, and a more playful visual identity than the studio work.
Next step